Experience In
C++20 - C++2c (and older standards)
Introspecting and optimizing compiler code-gen, profiling, static analysis,
debugging segfaults, introspecting heap, stack, and registers, strace, reverse-debugging
Git (pull requests, branch conflicts, reflog, submodules, magit)
Modern CMake
Clang and GCC configuration flags, and optimization and analysis annotations
Vulkan 1.3 and DirectX 11
Unity and Game Maker: Studio
Assembly, dissassembling, bindiffing, hexdumping
Compiler Explorer demos for optimizations and template metaprogramming
Designing various game world editors
Shader programming
Linux kernel syscalls, libC, POSIX environments, and Windows 10
Researching and navigating large source trees (Linux kernel, Musl, LLVM, Mesa)