Experience In
C++23 (and older standards)
Designing world editors
Introspecting and optimizing compiler code-gen, profiling, static analysis,
debugging segfaults, introspecting heap, stack, and registers, strace, reverse debugging
Git (pull requests, branch conflicts, reflog)
Modern CMake
Vulkan 1.3 and DirectX 11
Unity and Game Maker: Studio
Assembly, dissassembling, bindiffing, hexdumping
Shader programming
Linux kernel syscalls, libC, POSIX environments, and Windows 10
Researching and navigating large source trees (Linux, Musl, Mesa)